O110 - Training Psychiatry with AI: Simulator with 100 Cases and Image-Based Multi Level Communication

O110

Training Psychiatry with AI: Simulator with 100 Cases and Image-Based Multi Level Communication

D. Novak 1,*, F. Bodnár 1, P. Kubíček 2, J. Vevera 2

1Department of Cybernetics, Czech Technical University in Prague, Prague, 2Faculty of Medicine in Pilsen, Charles University, Pilsen, Czech Republic

 

Introduction: We present a conversational-AI platform for simulation-based psychiatric training. The platform includes 100 clinically grounded use cases across three communication-difficulty tiers (cooperative, resistant, and non-cooperative), enabling practice in adaptive questioning and de-escalation. During each interview, the system renders a time-ordered series of simple avatar images. When a medication is mentioned, students can open the integrated drug module to view the package leaflet.

Objectives: We aim to extend our conversational-AI virtual-patient platform into a comprehensive, clinically curated set of 100 psychiatry use cases, and to examine how graded communication difficulty shapes learners’ questioning strategies. To support presence and engagement, we added simple avatar visuals that depict only the patient’s physical appearance. When medications arise in dialogue, an integrated drug module reveals the package leaflet enabling context-aware medication education.

Methods: Users interview a virtual patient via text or voice; a large language model (LLM)  pipeline maps utterances to intents and generates guarded, diagnosis-consistent replies. The library now comprises 100 clinician-curated patient profiles derived from real cases, de-identified records, and carefully synthesised data, spanning diverse diagnostic scenarios (Fig. 1). During interviews, the system renders a simple avatar sequence to visualise the patient’s physical appearance (not mental-status change). Built-in tools let learners inspect relevant physiological/clinical examinations (Fig. 2), while an embedded assessment engine evaluates adherence to ethical and methodological standards and verifies diagnostic accuracy (Fig. 3).

Results:  

Building on our prior pilot, where psychiatrists rated dialogue realism highly and students reported improved confidence with an average diagnostic score of ~71%, the expanded platform functioned reliably at scale with 100 curated cases. System latency remained low; trainees engaged smoothly with three communication tiers, and interaction logs showed expected shifts toward more targeted, clarifying questions in “so-so” and non-cooperative scenarios. The avatar visuals were well-received for anchoring patient identity without implying clinical state. When medications were mentioned, learners successfully used the integrated drug module.

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Conclusions: A conversational-AI psychiatry simulator with graded communication difficulty, simple avatar visuals, and an in-context drug module is feasible and well-accepted, supporting medication-safety reasoning. Interaction analytics indicate more targeted questioning as difficulty increases, while learners efficiently retrieve drug information in context. The platform is ready for curriculum integration with automated feedback and educator dashboards; comparative outcomes will be reported.

 

Disclosure of Interest: None Declared